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Immuno-oncology for Vision Pro
CASE STUDY

Immuno-oncology for Vision Pro

A mixed reality experience for Apple Vision Pro that placed players inside the mechanism of action of a CAR-T cell therapy, visualising the engineering, targeting and destruction of cancer cells at cellular scale, in the room around them.

CLIENTBusiness Development Project
SECTOROncology · Immuno-oncology
PLATFORMApple Vision Pro · visionOS
DELIVERABLEMixed Reality Experience
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// THE HEADLINE RESULT

CAR-T cell engineering, antigen targeting and tumour cell destruction played out at full spatial scale in mixed reality, overlaid on the real world, navigated with eye and hand tracking.

What It Achieved

CAR-T therapy is one of the most complex mechanisms of action in modern oncology. The process of extracting T-cells, engineering them to express chimeric antigen receptors and infusing them back to seek and destroy cancer cells is difficult to communicate with slides or even standard 3D animation. Spatial computing changes that. Built natively for Apple Vision Pro using Unity PolySpatial and visionOS, the experience placed the entire CAR-T process in the room around the physician. Oncology experts who had worked with CAR-T therapies for years reported seeing the mechanism in a way they had not visualised before.

1st
OF ITS KIND
One of the first pharma mixed reality experiences built natively for Apple Vision Pro using Unity PolySpatial
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KEY MoA STAGES
T-cell extraction and engineering, CAR construct targeting, and tumour cell destruction, each visualised at cellular scale in mixed reality
360
DEGREE SPATIAL VIEW
Physicians could physically move around the cellular environment and observe the therapy from any angle using natural eye and hand tracking

"I've explained CAR-T to patients and colleagues for years. Seeing it at this scale, in this way, you understand it differently. It stops being abstract."

ONCOLOGY ACCOUNT LEADER · BD DEMO FEEDBACK

The Context

// WHAT WAS NEEDED

The brief was to communicate a CAR-T mechanism of action to oncologists in a format that matched the ambition of the therapy itself. Apple Vision Pro had just launched and we wanted to be among the first in pharma to use spatial computing for HCP education, not as a novelty but as a genuinely better way to explain something that is genuinely complex. The experience needed to run on Vision Pro hardware without a technical operator, with natural interaction and a clear clinical narrative.

THE BUILD

I built the experience in Unity using PolySpatial and the visionOS SDK, designing the interaction model around Vision Pro's native eye tracking and hand gesture system, with no controllers and no onboarding friction. The CAR-T process was broken into three spatial scenes: T-cell extraction and engineering, antigen receptor targeting, and tumour cell destruction. Each played out at cellular scale in the mixed reality environment, anchored in the real space around the user rather than on a flat screen.

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