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// IMMERSIVE EXPERIENCE STUDIO

RICHARD
COLLINGE.

25+ years of experience producing cutting-edge interactive experiences across medical, brand and entertainment sectors. 15 years of Unity expertise spanning VR, AR, XR, WebGL and real-time 3D simulations. A proven technical lead and hands-on developer.

// STUDIO OVERVIEW
25+
YRS EXPERIENCE
15+
YRS IN UNITY
10+
YRS MEDICAL XR
9
SERVICES
AVAILABLE FOR CONTRACT & FREELANCE
// SECTORS SERVED
PharmaHealthcareEntertainmentEducationAutomotiveManufacturingEvents
UNITY DEVELOPER VR · AR · XR EXPERIENCES LIVE EVENTS & EXHIBITIONS INTERACTIVE TRAINING MEDICAL SIMULATION REAL-TIME 3D BRAND ACTIVATIONS HOLOGRAPHIC DISPLAYS UK · REMOTE · WORLDWIDE UNITY DEVELOPER VR · AR · XR EXPERIENCES LIVE EVENTS & EXHIBITIONS INTERACTIVE TRAINING MEDICAL SIMULATION REAL-TIME 3D BRAND ACTIVATIONS HOLOGRAPHIC DISPLAYS UK · REMOTE · WORLDWIDE

From conference booth activations to enterprise training tools: Interactive experiences that engage, educate and convert.

Games
Bespoke game experiences. From event activations and branded mini-games to full interactive experiences. Engaging, polished and built for your audience.
EventsEntertainmentBrand
MORE INFORMATION →
XR Simulators
High-fidelity VR and MR simulators for training, product demonstration and experiential marketing. Deployed on Meta Quest, HoloLens, Vision Pro and custom business enterprise headsets.
PharmaHealthcareManufacturing
MORE INFORMATION →
Web Interactive
Browser-based interactive experiences and WebGL applications. No app download required. Perfect for campaigns and product launches. Accessible across most devices.
BrandEventsEducation
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AI Integration
Intelligent interactive experiences powered by large language models and real-time AI. From virtual AI assistants at events to adaptive training simulations that respond to user behaviour.
All SectorsTrainingEvents
MORE INFORMATION →
AR Sales Aids
Augmented reality sales and presentation tools for pharma, medtech and manufacturing. Bring products, mechanisms of action and data to life. Used for tablet, phone, web or AR glasses.
PharmaMedtechAutomotive
MORE INFORMATION →
Interactive Learning
Engaging eLearning and digital training tools that replace static slides. Virtual patients, branching scenarios, decision simulations and gamified learning experiences.
HealthcareEducationCorporate
MORE INFORMATION →
Immersive Experiences
End-to-end immersive installations and experiential activations for events, exhibitions and brand launches. Multi-user, multi-screen and spatially aware experiences that create a buzz.
EventsBrandExhibition
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Holograms & Spatial Computing
Holographic and volumetric display content for events and retail. 3D product visualisation on holographic displays to mixed reality presentations using HoloLens & Vision Pro.
EventsRetailPharma
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Touchscreen Apps
Custom interactive touchscreen applications for exhibition stands, kiosks, reception areas and retail environments. Robust, refined and built to run reliably all day at busy events.
EventsRetailCorporate
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// EXPANDING 2026–27
3D PRINTING LIDAR SCANNING DRONE CAPTURE VOLUMETRIC VIDEO

A selection of past projects: Live demos, case studies and showreels. Client work shown with permission and anonymised where required.

Interactive Mode of Action thumbnail
LIVE DEMO
WEB INTERACTIVE · LIVE DEMO
Interactive Mode of Action
A real-time 3D molecular visualisation experience built in Unity WebGL, allowing users to explore drug interactions inside the human body at cellular level. Designed for pharma brand teams and HCP events, this kind of interactive MoA tool transforms what would otherwise be a static slide into something physicians genuinely remember.
Unity WebGLReal-time 3DPharmaHCP Events
VIEW LIVE DEMO →
FIFA World Cup 2026 Interactive Globe thumbnail
LIVE DEMO
WEB INTERACTIVE · LIVE DEMO
FIFA World Cup 2026 — Interactive Globe
An interactive 3D globe built with Three.js that lets you explore all 16 FIFA World Cup 2026 venues. Spin the globe, click any stadium marker to dive into venue details, capacity, and match fixtures. A personal project demonstrating real-time 3D web rendering, geospatial data visualisation, and interactive UI design.
Three.jsWebGLData VizInteractiveFootball
VIEW LIVE DEMO →
Interactive House thumbnail
CASE STUDY
PHARMA · CASE STUDY
Interactive real-world patient experience
A deeply empathetic interactive experience that places users inside the home of an Alzheimer's patient. Revealing the subtle but devastating ways the disease shapes daily life. Built to drive awareness among healthcare professionals and caregivers, the experience uses environmental storytelling and spatial interaction to communicate what clinical data alone cannot. Developed for a global pharma client for use at medical congresses.
UnityMedicalAwarenessHCP EducationPharma
READ CASE STUDY →
3D Printed AR thumbnail
CASE STUDY
AUGMENTED REALITY · CASE STUDY
3D Printed AR Conference Tool
A novel conference activation that merges physical and digital. 3D printed objects act as AR markers, triggering rich interactive overlays when viewed through a tablet or phone. Deployed at major medical congresses, delegates pick up a tactile branded model and instantly unlock immersive AR content around it. A memorable, conversation-starting experience that bridges the physical exhibition stand with digital storytelling.
ARVuforiaUnity3D PrintingEvents
READ CASE STUDY →
Multiplayer VR Inside the Body thumbnail
CASE STUDY
VIRTUAL REALITY · CASE STUDY
Multiplayer VR: Inside the Body
A multiplayer VR experience that shrinks participants down to microscopic scale and places them inside the human body. Working together or competing as they navigate biological environments and interact with cellular mechanics. Built for medical congress use, the experience transforms passive audience members into active participants, making complex physiological concepts viscerally understood rather than simply explained.
VRMultiplayerUnityMeta QuestMedical
READ CASE STUDY →
AZ VR Training Tool thumbnail
SHOWREEL
INTERACTIVE TRAINING · SHOWREEL
VR Digital Twin Training Environment
A VR training application built around a fully navigable digital twin. A precise virtual replica of a real-world environment used for onboarding, safety training and procedural learning. Users explore the space in VR, completing tasks and assessments that mirror their real-world responsibilities. Developed for a major pharmaceutical client, this approach dramatically reduces the cost and logistics of in-person training while maintaining genuine experiential fidelity.
VRDigital TwinUnityeLearningPharma
VIEW SHOWREEL →

15+ years of production-grade Unity development across the full immersive technology stack.

Platform Coverage
Developed across every major immersive platform since the earliest consumer headsets — with deep production experience on all of the below.
Meta Quest / Oculus
HTC Vive / SteamVR
Microsoft HoloLens 2
Immersive Domes
Holographic Projection Displays
Apple Vision Pro
iOS / Android / Xcode
Leap Motion / Hand Tracking
WebGL / Browser
PC / Mac Desktop
CORE_ENGINEUnity Development
+
Unity 3D / C#
15yr
Lightmapping / Occlusion culling
12yr
URP / HDRP Rendering
10yr
Shader Graph & VFX Graph
6yr
Cinemachine / Timeline
7yr
AI / NavMesh
8yr
VR_SDKsOculus / Pico SDK & VR
+
Meta / Oculus SDK
10yr
OpenXR / XR Toolkit
6yr
HTC Vive / SteamVR
8yr
Pico SDK
3yr
WEB_INTERACTIVEThree JS / Pixi JS / React
+
THREE JS
6yr
PIXI JS
6yr
REACT
3yr
GSAP (GreenSock)
15yr
SPATIAL_XRHoloLens & Vision Pro
+
HoloLens 2 / MRTK
7yr
Spatial Mapping / Anchors
6yr
Apple Vision Pro / visionOS
1yr
IMMERSIVE_ENVHolographics & Projection
+
Middle VR
10yr
Spatial Engineering
6yr
Holographic optimisation
8yr
AR_DEVVuforia, ARKit, ARCore
+
Vuforia
10yr
ARKit (iOS)
7yr
ARCore (Android)
6yr
AR Foundation
5yr
Spark AR
5yr
Snap AR
5yr
IOS_DEViOS Development / Xcode
+
Xcode / iOS Build Pipeline
8yr
App Store Submission
6yr
Unity iOS Optimisation
8yr
MOTION_CTRLMotion / Body / Hand Tracking
+
Leap Motion / Ultraleap
8yr
Microsoft Kinect
10yr
Meta Hand Tracking
4yr
Controller Input Systems
12yr
Richard Collinge
TEL+44 (0) 7834 916863
BASECongleton, UK · Remote worldwide

25+ years of experience producing cutting-edge interactive experiences across medical, brand and entertainment sectors. 15 years of Unity expertise spanning VR, AR, XR, WebGL and real-time 3D simulations. A proven technical lead and hands-on developer.

2015

2026
Creative Technologist
IPG / McCann Health
Led technology research and integration across the group via VR, AR, XR and AI. Built white-label Unity applications for medical education and clinical simulation, presented at major pharma conferences, and drove adoption of emerging immersive technologies across the network.
2013

2015
Lead Interactive Developer
McCann Health Medical Communications
Technical consultant for all digital delivery, defining platform, spec, timelines and costs. Developed virtual patient tools and interactive simulations for HCP events and regulatory submissions alongside hands-on front-end development.
2010

2013
Senior Interactive Developer
McCann Health Medical Communications
Built and deployed AR and VR applications for medical training and patient education. Led a team of junior developers, created 3D simulations and animations for clinical events, and optimised across desktop, mobile and early VR/AR headsets.
2003

2011
Multimedia Director
Eden Creation
Delivered interactive multimedia projects for major brands including Adidas and AstraZeneca, working with leading design agencies across the North West of England.
2005

2010
Interactive Web Developer
Halewood International
Interactive websites and brand experiences for Red Square Vodka, Lambrini and Crabbies Ginger Beer. Brand storytelling combined with interactive web technology.
2000

2003
Interactive Developer
Complete Medical Group
Began career producing multimedia CD-ROMs and websites using Macromedia Director and Flash. Foundational years in interactive design and digital delivery at the dawn of the web era.

Outcomes and feedback from clients across pharma, healthcare, events and brand sectors.

Richard delivered a VR surgical simulation that our training team had been trying to commission for three years. He understood the clinical requirements immediately, kept us on schedule, and the final product exceeded every benchmark we set. Our trainees retained procedural knowledge 40% more effectively than with traditional methods.

PLACEHOLDER — Head of Clinical Training
LEADING NHS TRUST · SIMULATION PROGRAMME
40%
IMPROVEMENT IN
PROCEDURAL RETENTION

The AR sales tool Richard built for our product launch became the centrepiece of our entire European roadshow. Delegates at every event said it was the most memorable stand they visited. We've reused it across four conferences and counting.

PLACEHOLDER — Senior Brand Manager
GLOBAL PHARMA · PRODUCT LAUNCH
4+
CONFERENCES USING
SAME ASSET

We briefed Richard on a Friday afternoon for a live event the following Wednesday. He delivered a fully branded, multiplayer game experience that ran flawlessly for eight hours straight. The client was thrilled and extended the engagement on the spot.

PLACEHOLDER — Executive Producer
EXPERIENTIAL AGENCY · LIVE EVENT
5
DAYS FROM BRIEF
TO LIVE DELIVERY

Richard's WebGL configurator replaced a static PDF catalogue and transformed how our sales team presents to buyers. Engagement time on our product pages tripled within the first month of launch.

PLACEHOLDER — Digital Director
AUTOMOTIVE MANUFACTURER · SALES TOOL
3×
INCREASE IN PAGE
ENGAGEMENT TIME

We've worked with Richard across six projects over four years. He's the rare developer who combines deep technical skill with genuine creative instinct. He asks the right questions, flags problems early, and always delivers. He's our first call for anything Unity or XR.

PLACEHOLDER — Creative Technology Lead
INTERACTIVE PRODUCTION STUDIO · LONG-TERM PARTNER
6
PROJECTS DELIVERED
ACROSS 4 YEARS
CURRENTLY AVAILABLE

LET'S BUILD
SOMETHING REAL.

25 years of experience. Senior-level Unity and XR expertise. Available for contract, freelance and project-based work across the UK and worldwide.

ENGAGEMENT
Contract · Freelance
AVAILABILITY
Immediate Start
LOCATION
UK · Remote · On-site
// SHOWREEL