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VR Training Environment
CASE STUDY

VR Training Environment

A fully navigable VR training environment spanning a doctor's consulting room and a pathology laboratory, placing oncologists inside a real patient case, to work through biomarker testing step by step.

CLIENTGlobal Pharma Client
SECTOROncology
PLATFORMUnity · PICO · VR
DELIVERABLEVR Training Experience
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// THE HEADLINE RESULT

Built a fully interactive VR environment spanning a doctor's office and a working pathology lab, placing oncologists inside a real NSCLC patient case and walking them through the entire biomarker testing pathway, from ordering molecular tests to interpreting IHC slides and understanding novel computational scoring. The experience passed full MLR review for use in a regulated promotional context.

What It Achieved

The experience delivered a level of scientific depth and hands-on realism that no slide deck or video could replicate: HCPs physically handled patient files, operated lab equipment, and made clinical decisions as they moved through the environment.

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FULLY NAVIGABLE ENVIRONMENTS
Doctor's consulting room and pathology laboratory, each a complete, interactable 3D space
MLR
APPROVED FOR PROMOTIONAL USE
Full Medical, Legal and Regulatory review passed, rare for a VR experience of this complexity
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INTERACTIVE MODULES IN A SINGLE SESSION
Patient consult, test ordering, tissue scanning, IHC QC, biomarker scoring, and results interpretation

"The ability to physically pick up objects, walk into the lab and see the scanner process and slide details, made the testing pathway very engaging."

MEDICAL EDUCATION LEAD · GLOBAL PHARMA CLIENT

The Context

// WHAT WAS NEEDED

The client needed to train oncologists on a novel approach to biomarker scoring for NSCLC, a complex multi-step process involving molecular pathology requests, immunohistochemistry staining, digital slide scanning, and computational image analysis. Traditional medical education materials couldn't convey the interplay between clinical decision-making and laboratory workflow. The brief was to build something that put the HCP inside the process.

THE BUILD

I built a dual-environment VR experience in Unity for the PICO headset: a complete clinical simulation in which the user steps into the role of a treating physician and navigates through a full patient case from consultation to molecular pathology report.

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