// TYPICAL PROJECT RANGES
Transparent reference ranges across the full service portfolio. Every project is scoped individually. These figures reflect typical standalone builds based on past experience.
Rates apply to development, on-site work, consultancy, technical direction and support contracts. Fixed-price quotes are available for all clearly scoped projects.
| PROJECT TYPE | TYPICAL RANGE | PLATFORM | TIMELINE | TIER |
|---|---|---|---|---|
| Website / web application | £3,000 – £6,000per standalone build | Desktop / iPad | 2 – 6 wks | ENTRY |
| Touchscreen kiosk application | £3,000 – £6,000per standalone build | Desktop / iPad | 2 – 6 wks | ENTRY |
| Web interactive / Unity WebGL | £7,500 – £10,000browser-based, no install | Desktop Browser | 5 – 9 wks | MID-RANGE |
| Gamification / learning game | £7,500 – £10,000complexity-dependent | Browser / iOS / Android / Desktop | 5 – 9 wks | MID-RANGE |
| AR experience (marker / markerless) | £7,500 – £10,000iOS & Android | iOS / Android | 5 – 9 wks | MID-RANGE |
| AI-integrated experience | £10,000 – £15,000inc. API integration | Web / App / Unity | 9 – 16 wks | PREMIUM |
| XR training simulator | £10,500 – £15,000per scenario set | Meta Quest / Vision Pro / HoloLens | 9 – 16 wks | PREMIUM |
| Holographic / large-format display | £20,000 – £30,000inc. hardware scoping | Custom hardware / Unity | 10 – 20 wks | ENTERPRISE |
| Immersive large-scale environment | £20,000 – £30,000inc. hardware scoping | Custom hardware/ Unity | 10 – 20 wks | ENTERPRISE |
An XR training simulator is typically £10,500 – £15,000 per scenario set, delivered over 9 – 16 weeks on Meta Quest, Apple Vision Pro or HoloLens. What moves the number is the count of target headsets, how much of the 3D content has to be built rather than supplied, and whether results need to report back into an LMS.
£600 per day, £300 for a half day, and £75 per hour for ad hoc support. The day rate covers development, on-site event support, consultancy and technical direction. Anything clearly scoped can be quoted fixed-price instead.
A marker or markerless AR experience for iOS and Android is typically £7,500 – £10,000 over 5 – 9 weeks. Production-ready 3D assets supplied by the client bring that down; extra device targets and CRM or analytics integrations push it up.
£7,500 – £10,000 for a browser-based Unity WebGL build over 5 – 9 weeks — no app download, no install. A simpler web interactive or touchscreen kiosk application starts at £3,000.
Two to six weeks for a single-platform kiosk or web build. Five to nine for a full AR or gamified experience. Nine to sixteen for an XR simulator or AI-integrated build, and twelve to twenty for a multi-platform programme. A fixed congress or exhibition date needs contingency built in from day one.
Both. Fixed-price for anything clearly scoped — send the brief and a quote usually comes back within 48 hours. Day rate for on-site event support, technical direction, and work where the scope is genuinely open at the start.
Four things, in roughly this order: the number of target platforms, how much 3D and animation has to be built from scratch, third-party integrations such as SCORM, LMS or live data feeds, and how hard the deadline is. Supplied assets and a single platform are the two biggest savings available.
Yes — Cheshire, in the north west of England. Most development is remote, and I travel for on-site support at congresses, exhibitions and events wherever they are.
Send over your brief and I'll come back with a clear scope and fixed-price quote — usually within 48 hours.